![]() Sadly, most of the levels are at least a little chaotic, as there are enemies and stage hazards that seem unavoidable given the speed of the game. Some levels, like the Ancestral Forge and Nalao Lake, are really bad, but there are also some great stages- Lightning Tower is my favourite, mixing in some very light puzzle elements with hazards that are activated as you turn on power, and generally a more calculated level design with a good sense of progress as you climb. This scope is impressive but it's clear that the developers had ambitions beyond reason, leading to both a lengthy development period and a really hit-and-miss quality to the levels and boss fights. There are many gimmicks and almost all levels have a good sense of individual identity both visually and in terms of gameplay. The level design is more ambitious than the first game with long, complex, multi-route levels. ![]() For an indie 2D platformer with a breakneck pace that's a lot of level. The game could feasibly take someone 10 hours to finish on a first playthrough and I expect most will be over 8 hours at least. It's a trite comment at this point, but this is another case for "Steam should have a mixed recommendation option instead of just 'yes' and 'no'."įirst of all, it's impossible not to be impressed by the amount of real content in this game.
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