Sq6 just drops you off and then you're just supposed to explore (supposedly on shore leave, although why anyone would want to go there is beyond me -). But even then you start exploring, and usually most of the characters tell you where you're supposed to be (ie clean the floor, go to the classroom or whatever). 5 is sort of where it starts to stray (as only one guy from andromeda was involved instead of both). In 4, some guys from the future come to help Roger get away from Vohaul again by putting him somewhere in the future, so you basically try to find a way off of space quest 12's xenon. In 3 he's in an escape pod that's been brought on board a garbage scow, so he has to find a way off of that. In SQ2 he's kidnapped by Sludge Vohaul, and then they crash land on a jungle-like planet, so there the immediate goal is getting off the planet. In SQ1 I believe Roger is on board and comes back to find that the ship he's on has been taken over, so he at least has a mystery to go on, find out who and why these aliens are taking over the ship. When I look at the earlier space quests, there's an extent to which it's true, but not really. I'm also reading on the space quest 7 (fan made sequel) in their faq, someone (I assume it's Josh Mandel but I might have just read over who was being quoted), talking about how some critics of sq6 blasted it for not having a goal in the beginning, and then basically saying that the other space quests were the same way. in SQ4 if you're caught it doesn't matter if you die or not, you still don't know where to go, other than exploring where you've been to last. in SQ3 you got an idea at least by dying. Okay sorry for the spoilers but you catch my drift. If you get the underwear and do your stuff on ortega only then will Pestulon be available to you, and you can't get passed the security measures without wearing the invisibility belt. If you land on Phleebhut, you are chased around by Arnoid. If you get off at Ortega without the thermal underwear then you die. when you finally get off of it, you're presented with these different planets. For instance you are on the garbage scow at first. Because the parts were fairly clearly deliniated. I don't remember troubles I had with space quest 3 though. You could get stuck in there bad because there was a specific sequence of events you needed to go through. King's Quest 4 is notorious for this (as i never played king's quest 1-3 originally). I remember reading this somewhere about the real early ones. I always think you should let the player know what he/she is supposed to be doing, even if you don't give them little more than that.įrom what I understood of particularly Sierra games is they made it to where a hint book or the hint line was necessary. I guess you're just supposed to explore, of course in ours we should at least give them a little hint.
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